namespace Table.DataModel
{
    public class TableWarChessSkill
    {
        /// <summary>
        ///技能id
        /// </summary>
        public int skillId;
        /// <summary>
        ///攻击距离
        /// </summary>
        public int attRange;
        /// <summary>
        ///目标选取类型
        /// </summary>
        public int rangeType;
        /// <summary>
        ///技能生效偏移格
        /// </summary>
        public string skillOffset;
        /// <summary>
        ///是否需要第二选择点
        /// </summary>
        public int needChooseNextPos;
        /// <summary>
        ///技能效果类型，1攻击，2召唤，3换位
        /// </summary>
        public int skillEffectType;
        /// <summary>
        ///额外参数（召唤的话，填enemyId，buffId）
        /// </summary>
        public string additionalParams;
        /// <summary>
        ///选格子规则
        /// </summary>
        public int selectGridRule;
    }
}
